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DTSTART:20070311T020000
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UID:977c9ea1-844e-4904-8cb8-e614e3708b26.198532@calendar.missouristate.edu
CREATED:20190604T150635Z
LAST-MODIFIED:20190604T150635Z
LOCATION:Plaster Student Union\, Robert W. Theater
SUMMARY:Public Affairs Conference (Plenary Speaker) - The return to board 
 games in a technological world
DESCRIPTION:Plenary Speaker - Spencer Harris\n\n\nModern technology has ma
 de access to information\, entertainment and people easier than ever. Onl
 ine platforms and communities allow people to connect with others who sha
 re their interests and values regardless of geography and time. Yet\, des
 pite the emergence of these digital tools\, people are returning to an an
 alogue mainstay for their entertainment and interaction: the board game. 
 More than any other time in history\, people are flocking to local game s
 tores\, conventions and game nights to sit at a table and play games with
  others.\n\n\nIn this presentation\, Spencer Harris explores the recent r
 ise of the board game industry as a remedy for the isolation caused by mo
 dern technology. Using testimonials and data from industry experts\, popu
 lar game designers and board gamers\, he argues that board games have bec
 ome a modern means of community building and value sharing\, and that boa
 rd game spaces (e.g. stores\, conventions) now serve the same types of fu
 nctions as traditional community-building places. 
X-ALT-DESC;FMTTYPE=text/html:&lt;html&gt;&lt;head&gt;&lt;title&gt;&lt;/title&gt;&lt;/head&gt;&lt;body&gt;&lt;p&gt;&lt;s
 trong&gt;&lt;a href="https://publicaffairs.missouristate.edu/conference/present
 ers/1761/spencer-harris"&gt;Plenary Speaker - Spencer Harris&lt;/a&gt;&lt;/strong&gt;&lt;/p
 &gt;\n&lt;p&gt;Modern technology has made access to information\, entertainment an
 d people easier than ever. Online platforms and communities allow people 
 to connect with others who share their interests and values regardless of
  geography and time. Yet\, despite the emergence of these digital tools\,
  people are returning to an analogue mainstay for their entertainment and
  interaction: the board game. More than any other time in history\, peopl
 e are flocking to local game stores\, conventions and game nights to sit 
 at a table and play games with others.&lt;/p&gt;\n&lt;p&gt;In this presentation\, Spe
 ncer Harris explores the recent rise of the board game industry as a reme
 dy for the isolation caused by modern technology. Using testimonials and 
 data from industry experts\, popular game designers and board gamers\, he
  argues that board games have become a modern means of community building
  and value sharing\, and that board game spaces (e.g. stores\, convention
 s) now serve the same types of functions as traditional community-buildin
 g places.&amp;nbsp\;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
DTSTART;TZID=America/Chicago:20191003T120000
DTEND;TZID=America/Chicago:20191003T130000
SEQUENCE:0
URL:https://publicaffairs.missouristate.edu/conference
CATEGORIES:Public,Alumni,Current Students,Faculty,Future Students,Staff
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