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DTSTART:20070311T020000
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DTSTART:20071104T020000
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UID:e440952d-5d82-478c-9907-a43be1a512a8.183942@calendar.missouristate.edu
CREATED:20171115T203110Z
LAST-MODIFIED:20171115T203110Z
LOCATION:Cheek Hall 0151
SUMMARY:Using Virtual Reality to Improve Sitting Balance
DESCRIPTION:Alice Barnes\, MNAS student will defend her thesis entitled Us
 ing Virtual Reality to Improve Sitting Balance\n\n\nABSTRACT\n\n\n This t
 hesis focuses on using virtual reality (VR) to enhance sitting balance an
 d core strength.  It is a study in how to create a VR exercise program wh
 ich is interesting enough to keep players/patients motivated\, but comfor
 table to play and not overwhelming to the senses.  The software used for 
 this study was written with the hope that a later version of it might be 
 used with occupational/physical therapy patients one day.  For this maste
 r’s thesis\, the initial testing has been done with healthy volunteers.  
 The software incorporates what developers know thus far about designing f
 or VR\, and it is hoped that later software developers will benefit from 
 knowing the results of this initial round of testing.  All of the 39 test
  participants agreed that the game was fun\, with 82% indicating “strongl
 y agree” in the questionnaire.  The enthusiastic responses indicate that 
 the game probably has recreational value beyond therapy patients.  
X-ALT-DESC;FMTTYPE=text/html:&lt;html&gt;&lt;head&gt;&lt;title&gt;&lt;/title&gt;&lt;/head&gt;&lt;body&gt;&lt;p&gt;Al
 ice Barnes\, MNAS student will defend her thesis entitled Using Virtual R
 eality to Improve Sitting Balance&lt;/p&gt;\n&lt;p&gt;ABSTRACT&lt;/p&gt;\n&lt;p&gt;&lt;span face="Ti
 mes New Roman" size="3"&gt; &lt;/span&gt;&lt;span&gt;&lt;span size="3"&gt;This thesis focuses 
 on using virtual reality (VR) to enhance sitting balance and core strengt
 h.&amp;nbsp\; It is a study in how to create a VR exercise program which is i
 nteresting enough to keep players/patients motivated\, but comfortable to
  play and not overwhelming to the senses.&amp;nbsp\; The software used for th
 is study was written with the hope that a later version of it might be us
 ed with occupational/physical therapy patients one day.&amp;nbsp\; For this m
 aster&amp;rsquo\;s thesis\, the initial testing has been done with healthy vo
 lunteers.&amp;nbsp\; The software incorporates what developers know thus far 
 about designing for VR\, and it is hoped that later software developers w
 ill benefit from knowing the results of this initial round of testing.&amp;nb
 sp\; All of the 39 test participants agreed that the game was fun\, with 
 82% indicating &amp;ldquo\;strongly agree&amp;rdquo\; in the questionnaire.&amp;nbsp\
 ; The enthusiastic responses indicate that the game probably has recreati
 onal value beyond therapy patients.&amp;nbsp\;&amp;nbsp\;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;\n&lt;p&gt;&lt;
 span face="Times New Roman" size="3"&gt; &lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;
DTSTART;TZID=America/Chicago:20171120T121500
DTEND;TZID=America/Chicago:20171120T133000
SEQUENCE:0
URL:
CATEGORIES:Current Students,Faculty,Staff
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